Part IV: Dinky Island

"It was supposed to send you to a dimension of Infinite Pain, not the next room!"

Finding Big Whoop

Pick up the bottle you see nearby, and use it on a nearby rock to break it. Now pick up the martini glass underneath the large water still. Use the glass with the ocean, then again with the still. You now have a glass of clean water. Pick up the crowbar near the still (can also be used to open the bottle), then open up the barrel. Inside the barrel is a cracker. When you give the cracker to the parrot, he'll tell you one step of how to get to Big Whoop.

At this point you can talk to Herman Toothrot. He won't help you out any with finding Big Whoop, but he'll try to broaden you're philosophical mind. If you pick colors for long enough, you'll get the correct choice of "All colors" and he'll have nothing more to teach you.

When you're ready, head left and enter the jungle. Head left again and up and you'll see a bag hanging from a tree. Use the broken bottle with the bag and a box of crackers will fall out. Use the martini glass with the box and get more crackers. Go back and feed those to the parrot to get the rest of the directions.

Now head back into the jungle, but head to the right this time. You'll come across a pond and a box with some rope on it. Pick up the rope and use the crowbar on the box. Get the dynamite that's in it and follow the parrot's directions. If you've forgotten already, they are:

Note: the forest will not be navigable until you get the direction from the parrot, at which point the rooms will shuffle to allow you to reach the X. As a fun side thing, if you wander lost for long enough you can encounter a phone attached to a tree. You can use this to call a snarky LucasArts tipline operator.

You'll arrive at a big ol' X. If you talked to Herman earlier about a treasure, he shows up here and shows you a shortcut. At any rate, use your shovel on the X. Once you have a hole, use your last match with the dynamite and chuck it in. After the explosion, you find yourself on a small pillar facing the treasure...on another pillar. Use the rope with the crowbar, then use that combination with the twisted metal rods at the top of the hole. Guybrush swings over and grabs the chest...only to have the pillar fall and be stuck hanging there until Elaine shows up. After the conversation is finished, you fall into the abyss.


Getting the LeChuck Voodoo Doll 

After you regain control, you are once again in the dark. The light switch in this room is slightly to the right of the center of the screen (roughly, you may still have to search a little bit). Use it and once it's on you confront the Zombie Pirate LeChuck! Just pick any response you want, but eventually he'll reveal that you two are brothers and that he will use a voodoo doll to send you to a dimension of infinite pain. However, the doll seems to be defective and only sends you from room to room throughout the tunnel system. In order to defeat LeChuck, you need a voodoo doll of your own, so it's time to set out and make one. Oh, if you get lost at all, just check out this map.

Something of the Thread

To get this you need to find the room with the Grog Machine. To find this, head right twice from the entrance to find a room indicating that the elevator is to the left, and enter the door on the back wall. Use the coin return on the Grog Machine (the same machine that ate your coins in MI1? Ironic...) and a coin will be spit out. Leave it on the floor and hang out in the room until LeChuck shows up. When he does, he'll bend over to pick up the coin. While he's doing that, pull his exposed underwear waistband (gross!). You've just collected the Thread.

Something of the Head

Head to the First Aid room, which is found by using the back entrance in the room on the far right. Walk to the trash can in the back and look inside to find a pair of gloves. Now exit and head to left once and then up to find a room filled with boxes. Find the box on the floor with the balloons in it and grab one. Now you need to go back to the Grog Machine room. Find the helium tank beside the Grog machine and fill up the balloon and gloves (if you inhale these, Guybrush sings the BeeGees and other funny songs). Now make your way to the elevator and push the call button. Climb inside and wait by the lever. When LeChuck shows up, pull the lever and the door will cut some of his beard off. If you did not fill the gloves and balloon with helium, there will be too much weight for the elevator to work. Pick up the Crispy Beard Bits and you have the Head ingredient. If you leave the elevator, you come out in the alley on Mêlée IslandTM.

Something of the Body

Wait anywhere for LeChuck shows up. When he does, give the Clean, White Hankie that you got from Stan to LeChuck. He blows his nose into it and "kindly" gives it back. But, now you have something of the Body...

Something of the Dead

Go to the First Aid room. Walk up to the LOST PARENTS and grab the dad's remains to get the skull. Since LeChuck is your bro, you've collected Something of the Dead.

The Doll and the Pin

While in First Aid, open the desk drawer and look inside to find a syringe. That, grasshopper, shall be your needle. Leave that room and go to the boxes room and find the Kewpie doll box and pick up a doll.

Finish Him!

Put the underwear, used hanky, beard bits, skull, and the doll into the Juju bag and Guybrush will shake it up and make a powerful Voodoo Doll! Find LeChuck and use the hypodermic syringe with the doll. LeChuck will run away, so find him and Guybrush automatically uses the doll. At this point, you can pick any option you want but at some point you need to tear the leg off the doll. Now, choose any of the following options and view the ending you've worked so hard to get to!

Back to Part III